

Path: /Applications/Plogue Bidule 0.9716 (64-bit)/Plogue Bidule.app/Contents/MacOS/Plogue Bidule Void setParameter (VstInt32 index, float value) Void processReplacing (float** inputs, float** outputs, VstInt32 sampleFrames) TutorialVST2Effect (audioMasterCallback audioMaster) #include "public.sdk/source/vst2.x/audioeffectx.h"Ĭlass TutorialVST2Effect : public AudioEffectX When I remove the statement, the plugin work without crash. The crash logs are included below the code.

It seems to have a problem with clearing memory. The only thing is that I added a Juce object to the plugin class (a StrinArray in this case). I included the juce_amalgamated.mm file in the XCode project, and added the different frameworks Juce needs to compile. It uses VSTSDK2.4 in combination with VSTGUI4.0. It seems to be a problem of shared allocation space between different 64-bit plugins.īecause I couldn’t really find a solution to my problem, I downloaded the tutorial project from the VSTGUI4.0 library.

I only encounter problems in 64-bit hosts (eg. I already upgraded to the very last version of Juce (1.54.27). I’m really struggling to get my 32/64-bit VST plugin running in combination with JUCE.
